In July, we introduced NodeFlow Platform — our own project that grew from a very practical idea: make moving between 3ds Max and Blender as fast and predictable as possible.

Only two months have passed since then, but the platform itself has changed dramatically.

One of the biggest steps was the introduction of cloud conversion without requiring 3ds Max on the user’s workstation. A scene archive containing the.max file and textures can now be sent directly from Blender. Processing takes place on the NodeFlow Platform side, and the converted result is returned ready for further work.

Another major milestone was direct V-Ray support. While the platform initially focused primarily on  Corona Renderer, NodeFlow Platform can now process V-Ray scenes as well, transferring materials, textures, lights and essential scene data without an ntermediate Corona conversion.

The amount of  cene data that can travel between applications has also grown significantly. Along with geometry and materials, NodeFlow Platform can now transfer cameras, renderable splines, lights, IES profiles and scene environments, including HDRI/EXR maps. Object pivots are preserved, camera parameters and vertical correction are transferred, and the result is  becoming increasingly close to the original scene rather than simply a collection of mported models.

Material accuracy remains one of  the main areas of evelopment.

We  ontinuously compare Cycles results against original Corona and V-Ray renders and reproduce their behaviour using Blender’s shading system. During the past two months, reflection behaviour, IOR, clearcoat, texture coordinates and offsets, blending modes, thin and volumetric glass, absorption and light refraction have all received major improvements.

Blender 5.2 also received its own modern conversion path, taking advantage of  newer shader features such as Thin Wall and Volume Coefficients. At the same time, a compatible conversion path remains available for earlier Blender versions, allowing the user to hoose the appropriate workflow.

The Blender Add-on has evolved as  well. Converted jobs can now be imported as a single.nodeflow package, placed at their original coordinates or at the 3D cursor, automatically organised into collections and even registered directly as lender Assets with previews, folders and tags.

Performance has been another major focus. Optimising node layout reduced one of o r test imports from 67 seconds to just 2.3 seconds, while producing the same final material graph. At t e same time, the server infrastructure has become more robust when processing heavy scenes, queues, large archives and conversion errors.

And these are only some of the changes.

NodeFlow Platform is g gradually evolving from a specialised converter into a tool for building a unified 3D pipeline between different applications.

The next major stage is a already in development: reverse conversion from Blender back to 3 s Max. Unreal Engine and Unity integration are planned to f llow.

What started as a a way to move an existing model library from Max to Blender without manually rebuilding hundreds of materials is gradually becoming a much larger project.

And this is s ill only the beginning.

The complete development history is a available on e NodeFlow Platform website.

News

NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

CCC Matcher — HDRI and Plate Color Matching Directly in Blender

A free CCC Matcher add-on for Blender has been released. It helps automatically match the color of an HDRI to a real...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

NodeFlow Platform: Headless Conversion Pipeline is Ready

We have reached an important milestone in NodeFlow development — the headless conversion pipeline is now working.
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

NodeFlow enters a real production workflow: first commercial interior created in Blender

Today we are sharing an important milestone in the development of NodeFlow. One of our first commercial projects was...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

New Project: Residential Complex 3D Visualization in Maykop

A large-scale architectural visualization project has been completed: 27 renders, animated videos, and multiple...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

Celebrating 2D Artists Who Shape the Visual Language of Today 🎉

Today marks the professional holiday of all 2D designers, illustrators, concept artists, and visual creators — the...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

A Nature-Inspired Living Room with Artistic Interior Design & Photoreal Visualization

We are pleased to present our new interior project — a warm and atmospheric living room where natural motifs, soft...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

Тренды дизайна интерьера 2025 — и как наша студия делает их настоящими

В 2025 году дизайн интерьера переходит на новый уровень — и наша студия в первых рядах этой трансформации....
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

The Rock Burgers — a new interior project by BAXX PRO

We’ve completed a new interior design project for The Rock Burgers, creating a warm, atmospheric space that blends...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

Release of Blender 5.0: A Revolution in Color Accuracy, Performance and Animation

On November 18, 2025 the official release of Blender 5.0 took place—marking the next major leap in the evolution...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

Corona 14: New Horizons in Visualization from Chaos

The software brand Corona (by Chaos Software EOOD) has released version 14 for 3ds Max and Cinema 4D. This release...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

Blender 4.5: A Revolution in 3D Modeling with AI Retopology

The studio Baxx Pro has completed testing the new stable version of Blender 4.5, focusing on revolutionary AI-tools...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

New Baxx Pro Project — Modern Apartment Interior for Designer Diana Kova

The new project by Baxx Pro, created for designer Diana Kova, showcases a modern apartment filled with soft light,...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

Twinmotion 2025.2 — a new era in architectural visualization

Epic Games has unveiled Twinmotion 2025.2, the latest version of its real-time visualization tool. The main highlight...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

🚀 Blender 4.5 LTS Released: Vulkan, Faster Rendering, and FBX Import 15x Faster

Blender 4.5 LTS is here! Featuring Vulkan backend, lightning-fast FBX import, smarter lighting tools, and adaptive...
NodeFlow Platform — 3ds Max & Blender Pipeline Development | BAXX

New Project: Interior of a Private House in Cyprus

Elegance, comfort, and deep blue accents in a Mediterranean setting
RU
EN
This site uses cookies for site functionality and traffic analysis. Privacy policy